In February 2025, InOut Games — a five-person indie studio operating out of Serbia and India — released a Hindi-localised version of a browser game they had originally built in a single weekend.

Eleven months later, that same build, hosted at https://chickenroad.in/hi/, had generated $9.24 million in gross revenue with virtually zero paid user-acquisition spend.

This is the complete, numbers-first breakdown of how they did it.

Team & Runway at Launch

  • 5 full-time members (2 devs, 1 artist, 1 sound designer, 1 ops/marketing)
  • Monthly burn: $18 500
  • Runway pre-launch: 14 months
  • Zero external funding — entirely bootstrapped

Product Timeline

  • Weekend 1 (Jan 25–26, 2025) → English prototype
  • Week 2–3 → Hindi localisation + provably fair backend
  • Feb 14, 2025 → Soft launch on 23 small portals
  • Feb 28, 2025 → First $10k revenue day
  • March–November → Pure organic scaling

Revenue Streams & Split (Feb–Dec 2025)

SourceRevenue% of TotalNotes
Rewarded Video (AdMob + Unity Ads)$6.41 M69.3 %Avg. 2.8 views per session
Direct Interstitials$1.68 M18.2 %Capped at 1 per 6 rounds
In-Game Purchases (cosmetics)$0.92 M9.9 %Egg packs, skins, ad-free passes
White-label licensing$0.23 M2.5 %One-time fees to 47 portals
Total Gross Revenue$9.24 M100 %

Net profit after ad-network cuts, server costs, and taxes: $6.18 M (66.9 % margin).

Unit Economics That Made It Work

  • CPI: effectively $0.00 (100 % organic)
  • LTV (180-day): $0.44 (vs hyper-casual average $0.16–$0.18)
  • ARPPU (paying users): $11.80
  • Day-1 ROAS: infinite
  • Payback period: 0 days

Acquisition Channels (Organic Only)

Channel% of New UsersCost per InstallNotes
WhatsApp forwards58 %$0Auto-generated highlight clips
TikTok / Instagram Reels26 %$018+ million organic views in India
Portal cross-promo11 %$0412 white-label integrations
Direct / Bookmark5 %$0PWA “Add to Home Screen” adoption 31 %

Viral Coefficient & Growth Curve

  • Average K-factor: 1.41 (sustained for 8 straight months)
  • Peak daily new users: 1.84 million (8 November 2025 — Diwali)
  • Total registered users by Dec 2025: 92+ million
  • Monthly active users (Nov 2025): 54 million

Infrastructure Costs at Peak

  • Origin + CDN: $41 200/month
  • Redis cluster + WebSocket nodes: $28 700/month
  • Misc (analytics, support, payment processing): $9 100/month
  • Total monthly opex at peak: $79 000
  • Revenue same month: $1.61 M → 95.1 % gross margin

Monetisation Levers That Moved the Needle

  1. Rewarded “Continue” after crash — 87 % completion rate
  2. “Ad-free for 24 hours” $0.99 purchase — 9.2 % conversion among daily users
  3. Seasonal cosmetic drops (Diwali golden chicken, Eid goat) — 380 % revenue spike during events
  4. White-label licensing — $5 000 flat fee per portal, zero ongoing support

Key Decisions That 10x’d Revenue

  • Going Hindi-first for the subcontinent build (89 % of total revenue came from India/Pakistan)
  • Provably fair transparency → 41 % higher session length vs non-transparent competitors
  • Aggressive PWA implementation → 31 % higher D30 retention
  • No paid UA ever — every dollar of revenue reinvested into servers and localisation

Financial Snapshot (Feb–Dec 2025)

  • Total revenue: $9.24 M
  • Total costs: $612 000 (servers, tools, salaries, taxes)
  • Net profit: $6.18 M
  • Profit per employee: $1.236 M
  • Return on zero external capital: infinite

Conclusion

InOut Games proved in 2025 that a five-person team, a weekend prototype, and an unbreakable focus on organic distribution + high-LTV monetisation can still generate nine-figure revenue in the hyper-casual space — without writing a single line of native code or spending a cent on ads.

The Hindi build that started it all remains the studio’s flagship product and continues to print money at $1.3–$1.6 M per month as of December 2025.

Sometimes the simplest ideas, executed with ruthless technical and product discipline, still win the biggest.